DRAGON QUEST/WARRIOR IV WALKTHROUGH Chapter I: The Royal Soldiers In the first chapter, you start out as one of the royal soldiers of Burland Castle, Ragnar. You mission is to find the children of Izmit Village who have mysteriously disappearing. The most common tip from the pros at RPGs is this: Talk to everyone! And, that rule applies here, too. Make sure you talk to everyone in the castle before moving to the town area of the Castle. Also, be sure to check the chests of drawers. They sometimes can hold different, valuable items. Now, talk to everyone in the town area of the castle. Since you don't have enough money to buy much of anything right now, go ahead and save your game at the House of Healing and head out into the wilderness. Build your levels and gold by fighting monsters until you have enough money to buy a better weapon or piece of armor. Be sure to save! Then, when you are at Level 3, go and head to the Cave to Izmit. Go through the cave, talking to any soldiers you might meet and collect all of the treasure chests. If you die here, you can start over at Burland again if you saved. Once you get through the cave, immediately head to Izmit Village. Be sure to talk to everyone in town and you'll find out some interesting things. Sleep at the inn and save your game. Go outside and walk around until it gets dark and go back into town and talk with everyone again. Also, go back to the inn. Remember the traveling Prophetess? Talk to her. She's taking a bath? Ok, you'll go, but you can't help but notice someone in the bushed spying on her. Go talk to him for a clue. Now that you've talked with everyone, you should know what you have to do now. Alex, the man in jail, is the husband of Flora, the woman in Burland who lost her husband. So, go back to Burland, get Flora and reunite the husband and wife! After all this has taken place, you should build your levels to at least Level 5 and equip yourself with some better weapons and armor. When you're ready, what do you do? Think about what different people have said...the innkeeper said his son disappeared while he was playing with some funny shoes. Where do children play? Everywhere they're not supposed to! Go to the sign near the forest outside of Izmit. Walk around in the woods and you'll walk into a secret forest playground. Fall into the well there and follow the voice's directions to find the Flying Shoes! Now, don't use the shoes quite yet, there's still something else you need to do before you go. If you feel adventurous, collect all the chests that you passed on the way to the shoes...but then go down from the chest that contained the shoes and go to the right. When you come to a turn downwards, take it until you can't go any farther down. Then, take the right path and follow it until you come to a dead end. There you'll find a creature named Healie. Take him along, he'll definitely be useful! Now, escape from the caves and return to the town. Sleep at the inn and save your game as usual. Before going to the Loch Tower, make sure your levels are at least 7 and that you are properly equipped for the journey. When you're ready, step outside the town and use the flying shoes. When you arrive at the tower, try to get as many of the chests as you can, since most of them will help you out. Especially the Sword of Malice. When you finally get to the Boss of the Tower, Saro's Shadow, pace yourself. Whatever you do, don't let Healie die! So, you learn that the children were being taken because the monsters of the world are trying to find the chosen one so they can destroy him. The children of Izmit are innocent. Ragnar wants to find the child so he can ensure peace in the world. The king of Burland gives Ragnar a gift of EXP before Ragnar sets out on his quest. Chapter II: Princess Alena's Adventure Alena is the Princess of Santeem Castle. As described by her father, she is a reckless tomboy who will get herself into nothing but trouble if she is let loose in the world. Anyway, your job is to find a way out of the castle so you can start the adventure! Talk to everyone, as always, and then check out the chests of drawers in your room as well as the healer's bedroom to find some hidden items. Now, what's the easiest way out of the castle? Search the walls in your room. Ahh! What's this? A wooden board for a wall? Search around it and kick it until it comes loose. Jump out the opening and leave the castle. But, as soon as you leave the castle, Brey and Cristo, your companions for the adventure catch you. But, they know you'll just escape again, so they join your party to see that you don't get into too much trouble. Now, go to the town right to the west of Santeem Castle. This is Surene. As always, talk to everyone and look for items, armor and weapons that you can upgrade to later. After you're done looking around this humble burg, go out of town and build your levels to four. If you feel you're ready, go northeast to the village Tempe; or, if you prefer, stay and build your levels and get better equipment. When you reach Tempe, you'll find that a monster is terrorizing the town and demands regular sacrifices of young girls. A man tell you of his daughter Nina who is going to be sacrificed. When you go to the Shaman in the House of Healing, he tells you that the monster only appears when their is an offering. Seeing as your way through the mountains is blocked until you rid the town of the monster, you have little choice but to become the offering. Once you've done the dirty work and destroyed the monster, you can head through the mountains. But, before moving on, it would be wise to save, build your levels to seven and check your weapons and armor. The enemies will become tougher from here on. When you reach Frenor, you hear that the Princess of Santeem is staying at the inn...WHAT? As soon as you reach the Second floor of the inn to investigate the matter, she is captured by a gang of bandits seeking a ransom. An old man who accompanied the "princess" beg of you to rescue her. Before moving down to the Cave in the south, gather those necessary supplies and take some time to explore the town. Also be sure to upgrade weapons if possible and to fight around town a bit to get a feel for the monsters of this region. When you reach level eight, go southward and head into the Cave South of Frenor. The cave is pretty straightforward, so you shouldn't get lost. Just remember to conserve Brey's MP. He needs that Outside spell. Head back to town after recovering the Golden Bracelet to find out what will happen to the "princess." After that incident, the desert lies ahead. Be sure to make it to level ten and equip yourself for the journey. Good thing there's a bazaar to help stock the supplies of desert wayfarers! Look around and explore a while and then head to the cafe. A warrior there will tell you of an illness that has befallen the king. The Birdsong Tower, as you will learn is where you can find a cure for the king's condition. Head there at level 11 and pick your way through the tower. Thank goodness for that inn on floor B1! If you get trapped, feel free to use the RUN command and cast Outside and Return to restock for another try. Because you have cured the king, he now is willing to let you travel wherever you wish and even beyond the borders of the kingdom! When making your way to Endor, be sure to take it slow, the enemies along this road are much more powerful than they've been in the past. After reaching Endor, try to be at level 13 before searching the town. This is no ordinary castletown! Look! A coliseum! A casino! Yippee!! Anyway, take a look around, equip yourself, talk to the townsfolk, and play a few games before going to talk to the king. When you talk to the king, you'll discover that he offered his daughter's hand in marriage to the winner of the tournament. He asks Alena to win the tournament for him so his daughter won't have to marry. What choice do you have? It's off to fight! When you fight in the coliseum, you'll have to do it by yourself. So, be sure to stock up on Medical Herbs since you have the option of using them before battles. Win, and then you'll get to go onto the next chapter! Chapter III: Taloon the Arms Merchant In this chapter, you are an arms merchant who works in his boss' shop and dreams of being the world's top arms merchant. Your name is Taloon, and you live in Lakanaba with your family. Every day, Taloon goes to work with a lunch made by his wife, but he has greater dreams. He is inspired by one of the townsfolk when he hears of the Iron Safe. When you are defeated by a monster, you usually lose half your gold, but with the Iron Safe, your gold is protected. Taloon then resolves to set out on a journey. When you leave Lakanaba, make sure you have a couple of lunches from past working days and make sure you're on level three. Head north to the cave and start the journey! The cave has some tricks to it, but all you have to remember is some of the old "Indiana Jones" tricks (like the switch of the artifact for another item of similar weight and the rolling boulder) and you'll be fine. When heading to Endor, you should happen upon a small hamlet called Foxville. Whatever you do, don't buy any of the weapons or armor! You'll get cheated! In the town, there is an architect named da Gardi who seems intent on staying and living in the village....strange. But, when you lie down to take a rest, you wake up to find the town is gone! Better keep moving.... When you reach Bonmalmo (at level seven, mind you), you'll find that the king is planning to invade his neighboring country of Endor, but he can't since the bridge is broken. If only da Gardi would hurry up and get here, he could start his war. Take a look around and talk to people (as always) and return in the night. What? Who is this? It's Prince Reed! He knows his father wants to invade Endor, but the prince is in love with Mia, the Princess of Endor. He gives you a letter to deliver to the King of Endor...one problem...the bridge is out! Go back to Lakanaba and talk to the people again. There is one person in particular who has a dog that he would be willing to let you borrow. Take the dog and go back to Foxville. This will surely get the foxes outta there and let da Gardi get that bridge fixed. Take the armor that the fox gives you and sell it to the armor-short Bonmalmo for big bucks. Once that is done, take the letter to the King of Endor. Once he reads it, he will give you a Royal Scroll to give to the King of Bonmalmo. Since the King of Bonmalmo will still get Endor (without a war), he is happy. The King of Endor, in return for saving his country, gives Taloon permission to set up shop in his kingdom. When Taloon looks around the town, he finds that there is a shop up for sale! Too bad it's out of his price range...wait! There is another man who will pay big bucks for the Silver Statuette...hmmm... Since this is just the opportunity Taloon is looking for, find some mercenaries to hire in town and stock up for the journey. Also, make sure you're on at least level 12 before trying to enter the cave. After retrieving the statue, give it to the man for your money and buy the old shop! Yippee!! You've finally realized your life-long dream of opening your own shop! But, the dream of becoming the world's top arms merchant still lingers in your mind. You've come so far, why quit now? Unfortunately, more than money blocks the way to success now. A tunnel to the Kingdom of Branca was under construction long ago, but had to be stopped. An old man living in the half-finished tunnel tells you his story and his dream. If only you had 60,000 to complete the tunnel.... But the King of Endor, upon hearing of your shop opening, orders some weapons and armor for his soldiers. And, your payment for these wares....60,000 GP!! Your dream looks like a reality after all! Get these wares and then move on to the next chapter! Chapter IV: The Sisters of Monbaraba This chapter is the story of two sisters looking for revenge. Mara is a dancer, Nara is a fortune teller. For years, they have been looking for revenge against Balzack, the person who murdered their father, Edgar. One day, they decide to set out and get their revenge once and for all. Your journey begins in Monbaraba, where Mara is a very popular dancer. The chapter opens with her last performance before the two sisters set out on their quest. Talk to the townsfolk, search around and generally say goodbye. Prepare for the journey by buying supplies and leveling up. When you're on level three, head northward to your birthplace: the small town of Kievs. In this town, you're welcomed with open arms and the innkeeper lets you stay at the inn for free. How nice! Anyway, after talking with the people, you learn that Edgar had another pupil named Orin...and of a cave to the west. Prepare yourself, get to level four and head to the Cave West of Kievs. In this cave, you'll meet a man who thinks there is no way that you could get the Sphere of Silence because there are no stairs leading down...HA! Anyway, make sure you watch Nara and Mara's MP as you use the elevators. Find Orin quickly and get the Sphere of Silence as well. After finding the sphere, you'll need to gain many levels before making your way to Keeleon Castle. Use this time to gain gold and purchase the best weapons and armor for both Nara and Mara. When you're on level 11, continue the journey. In the courtyard of Keeleon Castle, the main entrance to the castle is guarded. There is a side door, but it's locked...WAIT A SECOND! Orin has great strength! If you put him in the lead, he can force the door open for your party. When you look around the castle, you'll notice of one thing...there is no room for the king. Talk to everyone and make sure to take note of what they say. One person in particular gives you a very BIG clue. After looking around the castle, proceed immediately to the town of Haville. You will find out that there is a ship here that can take them to Endor...but they need a Boarding Pass to ride the ship. Also, a soldier in town says he heard that Balzack was the new king of Keeleon. Stock up, upgrade weapons and armor, and then head to the town of Aktemto when you are on level 12. Aktemto is suffering from an old coal mine that has recently been emitting poisonous gases. Many have died and the town is gripped by grief. An old man inform you that if you are looking for gunpowder that there might be some left in the cave. Make your way into the cave and gather the chests you find. One will have the mysterious Tarot Cards that Nara, the fortune teller, can use. Not only are they a weapon, but they can drastically help or hurt your party in many ways by what card she draws when she uses the cards in battle. If you want to experiment with these, just save the game and go into battle right outside of a town. Deeper into the mine, you'll find the gunpowder the man was talking about. One of the miners says that it might only be good now to make a loud noise. AHA! Remember the female soldier in Keeleon Castle? She said that the counsel was a coward and if you made a loud noise next to his room that he'd run screaming into the king's room! Is it true? Only one way to find out... When you go back to Keeleon, get ready for the oncoming battle and then use the Gunpowder Jar next to the counsel's room. He will lead you to the king's room, and there will be Balzack, sitting on the throne. When you fight him, use the Sphere of Silence to keep him from using spells. This should make the battle MUCH easier. After he is defeated, the true enemy, Keeleon will appear. You can't beat him, so don't waste time trying to do so. After you are defeated, you will wake up in an underground jail. Good luck must be with you...the old man in jail with you has a Boarding Pass that he will never use, so he gives it to you and tells you to escape. When you get on the ship to Endor, the chapter closes and the story of the Chosen Ones begins.... Chapter V: The Chosen Ones The Hero, the character you registered at the beginning of the game, is living peacefully in his Honetown, a secluded little hamlet that is unknown to the rest of the world. When the chapter opens, he is just starting his day when monsters, who learned of the village from a traveler who stumbled upon the village, attack the town. His best friend impersonates him and is killed, saving the young boy. He is stricken with grief, but he sets off to find his destiny. Your first stop in this chapter is a Woodsman's Shack. He is kind-hearted and lets you take some supplies from the jars at the back of the cabin, after a short stop, head southward to the Castle of Branca. Here is the place where you should equip yourself with the best weapons available and basically level up for the journey ahead. Be sure to talk with the people as well. At level three, head to the cave west of the castle and go to Endor. When you get to Endor, you'll find that Prince Reed of Bonmalmo and Princess Mia of Endor are getting married. Nara and Mara should be here, so find them. With Nara and Mara now in your group, build some levels and get some better weapons and armor. At about level six, head east to the desert east of Branca. You need a wagon to cross the desert, but the wagon's owner, Hector, also innkeeper of the Desert Inn, has lost his faith in people. You must bring the Symbol of Faith to him from the cave of Betrayal to persuade him. When at level nine, head to the cave and be prepared. The cave has many powerful monsters and some of them disguise themselves as Nara and Mara! After you show the symbol to Hector, he will then loan the wagon to you and join your party! Take the journey across the desert, and you'll come to the town of Aneaux. In this town, you will learn of the warrior Ruvas and his armor. Stock up, talk to the people (at night as well) and then make your way to Konenber, the port town. You should be near level 11 when you reach Konenber. Do the usual, upgrading, talking to people and searching. You will learn that the Great Lighthouse has become inoperable since the flame was extinguished and now ships are being swallowed by the sea. A merchant, Taloon, went to the lighthouse, but the workers who are building his ship are concerned. Gather supplies and get to level 13. Then, make your way to the lighthouse. Taloon will join you inside and ask you to recover the Fire of Serenity and to light the way for ships again. After re-lighting the lighthouse, you'll be able to get a ship. Yippee!! Anyway, go ahead and sail over the sea to the southern town of Mintos. You will discover that Cristo has fallen ill, and that Alena is out searching for a cure. Not all is lost though, the Kingdom of Soretta is supposed to grow the plant that will cure Cristo! Sail to the very far southeastern region of the continent to find the kingdom of Soretta. Make sure you're on level 14 before trying to make the trip. When you reach Soretta, you will find that the kingdom has run out of Padequia Root, the item that can cure Cristo. But, all hope is not lost...In the cave to the south, the king tells you, there is a Padequia Seed. Go to the Cave at Level 15 and you shouldn't have a problem getting through (except for the sliding floors, perhaps). When you get the seed, quickly warp outside and if you have one, use the Wing of Wyvern to quickly return to Soretta. The king will give you a piece of the root that is grown. When you return to Mintos, USE the Padequia Root on Cristo and he, Brey and Alena will join your ranks. Unfortunately, Hector decides that it's time for him to leave the party. He will study the teachings of old Howden, the innkeeper. Use the time now to get supplies and raise your levels to 18. Also, be sure to upgrade your weapons and armor if possible. Now, you head back to Keeleon Castle. Defeat Keeleon and Ragnar, the final companion, will join you. When at level 19, return to Haville and talk to the weapon dealer there. He tells you of Magic Keys were once made by alchemists, and that they lived in the town of Kievs. When you go back to Kievs, you'll learn that Nara and Mara's father, Edgar has a secret laboratory in the Cave West of Kievs. Raise your levels] to 21, and then go back into the cave. There will be a switch at the bottom of the chest near where you found Orin. This leads to the lab, where you can get the Magic Key. Your next stop in this long journey is a small island south of Santeem Castle. It is called the Seaside Village, and when you get there, you'll see why. Here you will learn about the Sandglass of Regression, the Stone of Drought and the Cascade Cave. Mysteriously (or maybe coincidentally), all three of these things are related in one important way. To find the Stone of Drought, come to the town during the night (talking to all the people again, of course) and look at the beach. You'll notice that a tide has come up, but mysteriously there is one spot of land that is dry out in the water. Remember that space and come back and search that same space during the day. Now, raise your levels (Lv. 23) and upgrade weapons once again before traveling onto Santeem Castle. As seen at the end of Chapter 2, there are still no people there, but the castle is crawling with monsters! You will learn that Balzack is now the king there. Fight him, but pay careful attention to your HP level when you battle. One monster tells you that a man in Surene (the town next to the castle) can tell you more about the King of Santeem's strange power. Head there next. In town, go to the door (unlocked) on the right side of the building and open it. Inside, you'll see a Magic Key door right away. Open it and go up the stairs. Further down the passage, you'll come upon a weapons shop. If you can, upgrade here. Then, head down the stairs and talk with the man. He talks about a signpost. To find the signpost, walk around the perimeter of the building and keep walking to the left. After you're done there, level up (Lv. 24) and head to the Kingdom of Stancia. The castle is located on a small island north of Santeem. Unlike the other towns, castles and villages you've been to, Stancia is unique because you get around the castle by boat, not foot. The King of Stancia is holding a contest. He says that whoever can make him laugh will get a prize. If you try to win, you'll fail miserably. But, all hope is not lost! In Monbaraba, Mara and Nara's old town, there is a joker named Panon who is very popular. If you recruit him, he will win the contest for you. Your prize....the Zenithian Helm! YES! Another person in Stancia will tell you that the Zenithian Shield was once kept in Burland Castle. When you go to Burland, the king will tell you that the Shield was given to the Queen of Gardenbur in his grandfather's time. But, you'll need the Magma Staff before you can reach Gardenbur. Before you leave, talk to the people and you will learn that if you stay in Izmit Village, you will have a strange dream. Visit Izmit and stay at the inn. Pay close attention to the dream. The people and places in the dream are very real. Take some time to rest and gain levels (Lv. 26). Also, be sure to check weapons and armor before traveling on to Gardenbur, which is directly to the east of Burland Castle. Gardenbur is a country ruled by women. The Queen is not happy when your party shows up because that means the country is easily penetrated from the outside. Just look around anyway, and prepare for a surprise! After you've looked around, you've no doubt been falsely accused of stealing a Bronze Amulet. Obviously, you didn't do it, but the Queen's not so sure. She gives you a chance though. Find the thief and get back the Amulet, or the Hero's party faces dire consequences. You should be in pretty good shape now, so just go to the Cave Southeast of Gardenbur and fight your way through, looking for the thief. Be sure to come back later and get the treasure chests. They contain valuable items. When you return to Gardenbur, she will give you the Final Key as your reward. And, as a bonus, you also can get the Zenithian Shield. After that little adventure, go to the northeast corner of the world. There, on a medium-sized island, you'll find a shrine which houses a king who collects small medals. He will trade very powerful items for the medals, so try to find them all. There are 32 medals in the world...just enough for you to get one of each of the items he offers (Ok, maybe two staves). A little bit north of the shrine, there is another shrine called the Shrine of Breaking Waves. In the shrine, the Zenithian Armor waits for a new owner. Be sure you've got your levels up there (Lv. 27)! The monsters in the shrine are tough. To the south of the shrine, the Cascade Cave awaits. Lv. 28 is a good level to be on for this journey. When you enter the cave, you'll probably notice that your entrance to the main part of the cave is blocked by a cascading waterfall. Use the Stone of Drought to stop the waterfall and enter. Inside, many wonderful treasures await, including the Sandglass of Regression (told ya there was a connection, didn't I?) and the Metal Babble Sword. Even further south, your dreams will comes true. Rosaville is where your dream took place. At night, use the Flute of Uncovering near the back part of the tower and a staircase will appear. Now you can go meet the girl in your dream. You learn that the girl is the victim of a cruel gift. She has the ability to shed rubies instead of tears. This is what makes her the target of many people. That is why she hides in the tower. A slime that is with her tells you that the Staff of Transform is in the Royal Crypt. Maybe then you could sneak into the Dire Palace and listen to the monsters' meeting. Southeast of Endor, there is the Royal Crypt. inside, there are many powerful monsters, but if you don't go in, the world will be doomed. Gather the Staff of Transform and the Staff of Antimagic and then hit the road with the Outside spell. Riverton, a small river town in the south has a shopkeeper who wants to finish his flying vessel, but he can't since he does not have a gas canister. Here is a good place to stock up, raise levels (Lv. 29) and upgrade your equipment before moving on. South of Riverton, there is a giant bronze statue known as Colossus. Ascend the giant, and pull the lever at the top....he will start to walk and lead you across the river to a waiting warp tile. Next, head to the Dire Palace. This palace is infested with monsters! If you go in and try to talk without being disguised, a fight will start. So, use the Staff of Transform until your party is monster-ready and then enter the palace. Even though you're monsters, it won't last forever, so head to the meeting. Saro will show up shortly. After the meeting, you now know that at Aktemto, the ruler of evil, Esturk, has been uncovered. Head to Aktemto, get the gas canister and beat the ruler of evil while he sleeps. The battle (which isn't the final one, I'm sorry to say), should be easy if you're around level 31. Take the gas canister back to Riverton and get the balloon from the man. Now, you should head to the center of the world. This is where Gottside, the closest town to Zenithia, is located. In this town, there is someone who has fallen from Zenithia. Locate him and talk with him, as well as the rest of the people. Also, be sure to upgrade your weapons and armor. The next place you want to go is the Shrine of the Horn, east of Gottside. In the shrine, there is a horn called the Baron's Horn. This will be important later in the game. One of the last stops for your party will be Elfville. It is far north of the Kingdom of Soretta, and you can only get there by balloon. Make sure you're on level 33, and only have three people in your party (you'll be picking up another person at the top of the tree). Now, enter the Giant World Tree after talking to the elves in town. The person at the top is none other than Lucia, a citizen of Zenithia who has broken her wings. She will join your party. Be sure to get the Zenithian Sword, which is in the chest near where you found her. This means that you have gotten all of the Zenithian items and can now enter Zenithia! Head back to Gottside and power yourself up for the trip to Zenithia. You need to be on about level 35 before attempting the Zenithian Tower to the south of the town. Once in Zenithia, you will be greeted with open arms. Talk to the Master Dragon and have him bless the Zenithian Sword. You will learn the purpose of the Baron's Horn...you can use it to call your wagon from anywhere. After talking and preparing, head to the break in the clouds so you can make your way through the Final Cave. The cave is VERY tough, but all you need is quick wits, a little bit of luck and the sense to run away whenever things look hopeless to make your way through. When on the other side, you are now greeted by an eerie darkness. This is the World of Darkness...Necrosaro's creation. Luckily, there is a place right next to the exit to the Final Cave called the Last Refuge. Here, you will be able to save and replenish your energy. You can see Necrosaro's Palace, but there is a total barrier surrounding the castle to prevent entry. But, you only need defeat the four guards: Infurnus Shadow, Gigademon, Anderoug, and Radimvice and the way will open. Make sure you replenish your health and save after defeating each of the guards. After the fourth guard has been defeated, get your levels to their best (Lv. 38 or above) and then storm the palace! If you are at a good level, then you should have a moderately difficult time through the castle, but nothing you couldn't handle. And now, while you are waiting just outside of the center of the World of Darkness, you should power up, heal yourself and get your wagon by using the Baron's Horn. This way, you'll have a backup party in case Necrosaro finishes off the first. So, head up the mountain and witness the ultimate in evolution....has Necrosaro evolved completely? Time to find out. Necrosaro will go through many changes during the battle, but never fear! If you are a true warrior, you will prevail.